Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2013.01.17 15:46:00 -
[1] - Quote
DJINN leukoplast wrote:Kamiya Musume wrote:DJINN leukoplast wrote:DJINN Marauder wrote:Shooting yes. I don't believe throwing grenades or hacking should make you show up on the radar though. Hacking is disputed... by throwing nades? Nope, a player needs to be revealed to the ENTIRE other team if they throw a nade or shoot. All part of the risk of revealing yourself by interacting with the enemy via lethal force. This is FPS gameplay 101, no excuses for it not being implemented. yes, yes. Because *you know everything* stop forcing your opinions on everyone, because that is all they are; OPINIONS. Yup, which explains every other online developer who didn't listen to me and failed miserably. Take a look at Starhawk, all of them (forum morons included) were against me like you all are... heh, take a look at that games sales ... LOL. SH has been out for almost a year now and it's sales are beyond pathetic, no doubt Lightbox is being shutdown after that failure... All because they didn't listen to a player like myself who actually knows how online games are supposed to work. Joke about my opinions, but truth is just an opinion to an idiot... but that doesn't make it less of a fact.
One, you should take it down a few notches there, and this is coming from someone who knows. As for the fact that every time someone fires they should appear on the radar, I am going to say NO! The current mechanics play to the skills that are currently available to the player to dabble in and make choices about. The mechanic you seem to be so fond of is something from COD, MOH, BF style games, which THIS ONE IS OBVIOUSLY NOT!
Another fact of matter, and a point of consideration, is the fact that this game is focused on team tactics and communication, not a single, lone-wolf rambo running in and saving the world ( please refer back to the BF3, COD, MOH reference).
In a game that will have cloaking, a greater ability for stealth (e.g, the profile dampening, profile mechanics, profile signatures, scan precision) and demands team work and communication your demands seem to be an attempt to insert game mechanics that you are familiar with from OTHER games, but they have no place in THIS game.
Again, and this is a caveat, I can not say this enough that this is NOT BF3, COD, MOH, or any of those other games. This is not to say that some of the mechanics are not flawed or broken. There are many that require a ton of TLC. Hit mechanics, telemetry data transference, lag issues, continuous memory bleeds or improper purges. There are many. But to say that another games' mechanics are superior because it worked for THAT incarnation of THAT kind of game, I find a bit narrow in sight. The scope of this game, along with its mechanics, will change as the focus of the game.
More to Come |